Normal Shader Family
Reference Manual > Built-in Shader Guide > Normal Shader Family

Normal Shader Family

These shaders are the most basic shaders for Unity. They are not specialized in any way and should be suitable for most purposes. They are not suitable if you want your object to be transparent, lightmapped, etc. They are a great starting place for learning how to alter the properties of Material. They are also useful for opaque, non-reflective objects like plastics or wood, or if you don't have access to a tool that creates Lightmaps.

Vertex Lit

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Diffuse

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Specular

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Bumped

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Bumped Specular

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Parallax

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Parallax Specular

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Decal

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Diffuse Fast

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Diffuse Detail

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