Reflective Shader Family
Reference Manual > Built-in Shader Guide > Reflective Shader Family

Reflective Shader Family

Reflective shaders will allow you to use a Cubemap which will be reflected on your mesh. You can also define areas of more or less reflectivity on your object through the alpha channel of the Base texture. High relectivity is a great effect for glosses, oils, chrome, etc. Low reflectivity can add effect for metals, liquid surfaces, or video monitors.

Reflective Vertex-Lit

Assets needed:

» More details

Reflective Diffuse

Assets needed:

» More details

Reflective Specular

Assets needed:

Note: One consideration for this shader is that the Base texture's alpha channel will double as both the reflective areas and the Specular Map.

» More details

Reflective Bumped

Assets needed:

» More details

Reflective Bumped Specular

Assets needed:

Note: One consideration for this shader is that the Base texture's alpha channel will double as both the reflective areas and the Specular Map.

» More details

Reflective Parallax

Assets needed:

» More details

Reflective Parallax Specular

Assets needed:

Note: One consideration for this shader is that the Base texture's alpha channel will double as both the reflective areas and the Specular Map.

» More details

Reflective Bumped Unlit

Assets needed:

» More details

Reflective Bumped Vertex-Lit

Assets needed:

» More details