Importing Objects From Modo
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Importing Objects From Modo

Unity imports from Modo through their pipelining features using FBX. In Modo 201, simply save your Modo scene as an .fbx file to Unity's project folder. When you switch back into Unity, the scene is imported automatically and will show up in the Project View.

To see your model in Unity, drag it from the Project View into the Scene View.

If you modify the .fbx file, Unity will automatically update whenever you save.

Unity currently imports

  1. All nodes with position, rotation and scale. Pivot points and names are also imported.
  2. Meshes with vertices, normals and UVs.
  3. Materials with Texture and diffuse color. Multiple materials per mesh.