Scripting API changes by Unity version
Scripting > History
Scripting API changes by Unity version
Here is what was added to Unity's scripting API in each version.
Unity 2.5.0
Unity 2.1.0
Unity 2.0.2
Unity 2.0.0
Unity 1.x.x

Unity 2.5.0

Runtime API

New Enumerations: Added to Application: Added to Cubemap: Added to EventType: Added to GUI: Added to GUILayout: Added to GUILayoutUtility: Added to GUISkin: Added to GUIStyle: Added to GUIUtility: Added to Material: Added to RuntimePlatform: Added to Shader: Added to Texture2D:

Editor API

New Classes: New Enumerations: Added to AnimationClipCurveData: Added to AssetDatabase: Added to AssetPostprocessor: Added to EditorApplication: Added to EditorGUI: Added to EditorGUILayout: Added to EditorGUIUtility: Added to EditorUtility: Added to EditorWindow: Added to Handles: Added to Help: Added to ObjectNames: Added to Selection: Added to Undo:

Unity 2.1.0

Runtime API

New Classes: New Enumerations: New Structures: Added to Animation: Added to AnimationClip: Added to Application: Added to AudioSource: Added to BitStream: Added to Camera: Added to EventType: Added to GUISettings: Added to Graphics: Added to Input: Added to KeyCode: Added to Light: Added to Mesh: Added to Network: Added to NetworkView: Added to ParticleAnimator: Added to ParticleRenderMode: Added to PlayerPrefs: Added to RenderTexture: Added to Renderer: Added to Resources: Added to Shader: Added to SkinnedMeshRenderer: Added to SystemInfo: Added to Terrain: Added to TextAsset: Added to Texture2D: Added to WWW:

Editor API

New Classes: New Enumerations: Added to EditorUtility: Added to TextureImporter:

Unity 2.0.2

Runtime API

New Classes: New Enumerations: Added to CameraClearFlags: Added to Event: Added to EventType: Added to GUI: Added to GUIUtility: Added to MonoBehaviour: Added to Network: Added to NetworkPlayer: Added to NetworkViewID: Added to Physics: Added to WWW:

Editor API

Added to EditorUtility:

Unity 2.0.0

Runtime API

New Classes: New Enumerations: New Structures: Added to Animation: Added to AnimationClip: Added to Application: Added to AudioClip: Added to AudioSource: Added to Bounds: Added to Camera: Added to CharacterController: Added to Collider: Added to Color: Added to Component: Added to Debug: Added to Font: Added to GL: Added to GameObject: Added to Gizmos: Added to Graphics: Added to Joint: Added to LayerMask: Added to Light: Added to LineRenderer: Added to Material: Added to Mathf: Added to Matrix4x4: Added to MeshCollider: Added to MonoBehaviour: Added to Object: Added to Physics: Added to Projector: Added to QualitySettings: Added to Quaternion: Added to Random: Added to Ray: Added to RaycastHit: Added to Rect: Added to RenderSettings: Added to RenderTexture: Added to Renderer: Added to Rigidbody: Added to ScriptableObject: Added to Shader: Added to Texture: Added to Texture2D: Added to TextureFormat: Added to Vector2: Added to WWW:

Editor API

New Classes: Added to AssetImporter: Added to EditorUtility: Added to MenuCommand: Added to SelectionMode:

Unity 1.x.x

Runtime API

New Classes: New Enumerations: New Structures:

Editor API

New Classes: New Enumerations: