Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public void Serialize(ref bool value);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public void Serialize(ref char value);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public void Serialize(ref short value);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public void Serialize(ref int value);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public void Serialize(ref float value);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public void
Serialize(ref
Vector3 value);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public void
Serialize(ref
Quaternion value);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public void Serialize(ref float value,
float maxDelta);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public void
Serialize(ref
Quaternion value,
float
maxDelta);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public void
Serialize(ref
Vector3 value,
float
maxDelta);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public void
Serialize(ref
NetworkPlayer value);
Obsolete
The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.
Declaration
public void
Serialize(ref
NetworkViewID viewID);