Scripting > Runtime Classes > GameObject

function SendMessage (methodName : string, value : object = null, options : SendMessageOptions = SendMessageOptions.RequireReceiver) : void


Calls the method named methodName on every MonoBehaviour in this game object.

The receiving method can choose to ignore the argument by having zero arguments. if options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.

// Calls the function ApplyDamage with a value of 5
gameObject.SendMessage ("ApplyDamage", 5);

// Every script attached to the game object
// that has an ApplyDamage function will be called.
function ApplyDamage (damage) {
print (damage);