Version: 2022.3
LanguageEnglish
  • C#
Method group is Obsolete

LineRenderer.SetColors

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Obsolete Use startColor, endColor or colorGradient instead.

Declaration

public void SetColors(Color start, Color end);

Description

Set the line color at the start and at the end.

using UnityEngine;

public class Example : MonoBehaviour { // Adds a lineRenderer to this transform and // makes the line renderer fade at the end.

Color c1 = Color.white; Color c2 = new Color(1, 1, 1, 0);

void Start() { LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.material = new Material(Shader.Find("Sprites/Default")); lineRenderer.SetColors(c1, c2); } }