Mesh.Optimize
Scripting > Runtime Classes > Mesh
Mesh.Optimize

function Optimize () : void

Description

Optimizes the mesh for display.

This operation might take a while but will make the geometry displayed be faster. For example it generates triangles strips out of the triangles. You should use it if you generate a mesh from scratch procedurally and you want to trade better runtime performance against higher load time. Internally it tri-strips your model and optimizes the triangles for vertex cache locality. For imported models you should never call this as the import pipeline already does it for you.

function Start () {
var mesh : Mesh = GetComponent(MeshFilter).mesh;
mesh.Optimize();
}