Rigidbody.solverIterationCount
Scripting > Runtime Classes > Rigidbody
Rigidbody.solverIterationCount

var solverIterationCount : int

Description

Allows you to override the solver iteration count per rigidbody.

The solverIterationCount determines how accuratly joints and contacts are resolved. If you are having trouble with jointed bodies oscillating and behaving eratically setting a higher solver iteration count may improve there stability.

rigidbody.solverIterationCount = 10;