Self-Illuminated Shader Family
Reference Manual > Built-in Shader Guide > Self-Illuminated Shader Family

Self-Illuminated Shader Family

The Self-Illuminated shaders will emit light only onto themselves based on an attached alpha channel. They do not require any Lights to shine on them to emit this light. Any vertex lights or pixel lights will simply add more light on top of the self-illumination.

This is mostly used for light emitting objects. For example, parts of the wall texture could be self-illuminated to simulate lights or displays. It can also be useful to light power-up objects that should always have consistent lighting throughout the game, regardless of the lights shining on it.

Self-Illuminated Vertex-Lit

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Self-Illuminated Diffuse

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Self-Illuminated Specular

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Self-Illuminated Bumped

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Self-Illuminated Bumped Specular

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Self-Illuminated Parallax

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Note: One consideration of this shader is that the Bumpmap texture's alpha channel doubles as a Illumination and the Parallax Depth.

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Self-Illuminated Parallax Specular

Assets needed:

Note: One consideration of this shader is that the Bumpmap texture's alpha channel doubles as a Illumination and the Parallax Depth.

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