Version: 2022.3
LanguageEnglish
  • C#

BuildAssetBundleOptions.UseContentHash

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use the content of the asset bundle to calculate the hash. Enabling this flag is recommended to improve incremental build results, but it will force a rebuild of all existing AssetBundles that have been built without the flag.