Version: 2022.3
LanguageEnglish
  • C#

VisualElement.resolvedStyle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public UIElements.IResolvedStyle resolvedStyle;

Description

The final computed style values on a VisualElement (Read Only).

You can use resolvedStyle to find the actually rendered styling like width, height, or color of an element. For a list of all the supported style properties, refer to the USS properties reference manual page.

The final computed style combines applied classes, inherited styles from ancestors, and inline styles defined in UXML or C# code. Therefore, it might be different from what you set through the VisualElement.style property, depending on the other styles applied to it.

To get the resolved style when the geometry changes, you can use the GeometryChangedEvent event. If the element's geometry doesn't change, you can add a scheduler to periodically check the resolved style of the element. For more information about how to use this property and an example of how style changes when layout updates, refer to the Apply styles in C# scripts manual page.

Additional resources: VisualElement.style, VisualElement.customStyle

 // Get the resolved width of the element.
 float width = element.resolvedStyle.width;